A prototype is an early model of a product used for testing a concept or visualizing an idea. This module covers the whole aspect of prototyping which can be an early sample of an app which is not fully functional and contains a basic UI or even sketches.
The module will be extremely helpful for future programmers and UI/UX designers by providing a sound foundation for building apps for future clients. The aim of it is to allow testing an idea without building an actual app.
Module 1: Getting Started
- About the course
 - About your instructor
 - What you need to succeed
 
Module 2: Universal Design
- Intro to Universal Design
 - Video: Universal Design
 - Principles of Designing a Product
 - The 7 Principles
 - Accessibility
 - Exercise: The principles
 - Quiz
 
Module 3: Wireframing
- Intro to Wireframing
 - Video: Wireframing
 - What is Wireframing?
 - 6 Steps to Wireframing
 - Exercise: Framing the App/Web Idea
 - Exercise: Creating User Flows
 - Exercise: Wireframing
 - Quiz
 
Module 4: Basic Visual Design Principles
- Intro to visual aspects of design
 - Video: Basic Principles of Design
 - Principles of Design
 - Exercise: Understanding and Recognizing the Principles
 - Exercise: Applying the Principles
 - Quiz
 
Module 5: Adobe XD
- Intro Intro to Adobe XD
 - Video: Adobe XD
 - Designing with UI Kits
 - How to use Adobe XD
 - Layout and design
 - Previewing Interactive Prototypes
 - Share prototypes for review
 - Exercise: Learn How to Use Adobe XD
 - Quiz
 
Module 6: UI Basics
- Intro to UI
 - Video: UI Design
 - Color
 - Exercise: Choosing Primary and Secondary Colors
 - Typography
 - Exercise: Typography types
 - Typography Hierarchy
 - Terminology
 - Iconography
 - Exercise: Choosing the icons
 - Other elements
 - Understanding other elements
 - Quiz
 
Instructor
Leart Zogjani
1-2 week
14 hours of effort
Self-paced
Progress at your own speed
FREE for KosLift students
For the full program experience